Up to a +8 bonus to Constitution, with an equal penalty to Intelligence, Wisdom, and Charisma Mordenkainen's Tome of Foes relates that NPCs/Monsters may given a boon by the DM in relation to a Demon lord. You can draw one additional card beyond your declared draws. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). The Idiot card in the deck of many things says: Thomas Markov's answer suggests this as another possibility. Giving a deck of many things to a creature and hoping they pull the right card And have either the DM provide this property or have it randomized. However, you would need get an artifact and have the creature attune to it. A greater restoration spell restores the ability to normal. When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. If you were to gain access to an artifact, and have it exhibit the following major detrimental property, then it could work: It can have as many as four minor detrimental properties and two major detrimental properties. These properties typically change each time an artifact appears in the world.Īn artifact can have as many as four minor beneficial properties and two major beneficial properties. You can also invent new beneficial and detrimental properties. You can choose such properties from the tables in this section or determine them randomly. An artifact might have other properties that are either beneficial or detrimental. The DMG has an option for DMs to give artifacts (and other magical items) beneficial and detrimental properties:Įach artifact has its own magical properties, as other magic items do, and the properties are often exceptionally powerful. Giving an artifact with major detrimental properties to the creature Here are a few more options.īoth of the options below require giving an NPC an immensely powerful item or arranging for a very strong relationship between the NPC and a demon lord. Wishcould potentially be used to do this, but may come with its own consequences for a request like that. You will need to reduce their Intelligence in order for this to work. You have to reduce their Intelligence below the threshold How can one imbue bonus Intelligence (and myriad abilities) to plants and/or beasts with a wee bit too much Intelligence? Polymorph them into a more-stupid beast, then they change back smarter! Though StackExchange gave this one a complicated answer.Īdmit that the author is probably making a bigger deal out of this than necessary and just House Rule the damn thing. Give the target a Feeblemind spell first.Įnroll them in high-contact American sports. Yet, if high school taught us anything, baseline and expected intelligence is not guaranteed. Even the Shambling Mound would be an amazing pet (for a month), were it not so deeply clever. The baboon and some giant creatures have an Intelligence of 4 (or greater). How does one get this Awaken spell to work on plants or animals with an Intelligence score higher than 3? The target must have either no Intelligence score or an Intelligence of 3 or less. In D&D 5e, the Awaken spell allows a gain of intelligence and ability:Īfter spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
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